I wonder if it has anything to do with the direction in which the society reads (e.g. left-right vs right-left vs up-down vs down-up or whatever else)?
And since the West is a huge market for video games and consumption in general, side-scrolling, platforming games were designed to scroll left-right?
OR it's a massive conspiracy by the fascist elements globally
Ah, sorry, lacking context I can see how this could be confusing.
There is a long-standing convention in video games that "right" is forward in a 2D side-scroller. So this is a chronicle of characters over the years running in that direction. Then there's a montage of them running into trouble and trying to go back, but they can't, so they fight their way forward again. It actually feels fairly dramatic to watch if you've played some of those games.
Ah, sorry, lacking context I can see how this could be confusing.
There is a long-standing convention in video games that "right" is forward in a 2D side-scroller. So this is a chronicle of characters over the years running in that direction. Then there's a montage of them running into trouble and trying to go back, but they can't, so they fight their way forward again. It actually feels fairly dramatic to watch if you've played some of those games.
Ah.
OK.....
Gotcha.
Yeah.
Doofus.
(I dunno why, but the phrase that just came to mind was "Ya had ta be there...."
...... waited for something significant to happen.......................... .................. ................... .......................................... 0 (not a gamer)
You guys ever played the game Braid? It tends to break free from that right is forward structure by dealing with time in addition to space. Wikipedia - Braid
...just an aside .... out of the blue.... The western convention of scanning from left to right when reading or looking at a picture effects how we see images.
In Japan (I am told) the convention was right to left... Hokusai's famous image of the wave, for example, would have been entered by viewers ....from the right ... not the left The effect was far more ominous because the eye collided with the wave. Here the image is reversed... so that we can see the wave looming as intended by the artist.
Awesome comment @RichardH I never thought about that! Since Nintendo was originally a Japanese console, it makes me wonder why early games like Mario began left to right. It feels so wrong to think of the opposite though...
*I made a slight error in my above post that I'm too nerdy to allow to slip by... what I MEANT to say was that the NES was preceded by the launch of the Famicom in Japan. Since the NES is basically the non-Japanese counterpart of the Famicom, it is clear that the Japanese version came first and therefore... I don't understand why it wouldn't scroll right to left, since that is the direction the Japanese write (aside from up and down).
*I made a slight error in my above post that I'm too nerdy to allow to slip by... what I MEANT to say was that the NES was preceded by the launch of the Famicom in Japan. Since the NES is basically the non-Japanese counterpart of the Famicom, it is clear that the Japanese version came first and therefore... I don't understand why it wouldn't scroll right to left, since that is the direction the Japanese write (aside from up and down).
I really have no idea but my best guess is that they knew it would be commercially successful in the U.S. so they wanted to make it more palatable to us... doesn't quite add up but its my best guess
Comments
And since the West is a huge market for video games and consumption in general, side-scrolling, platforming games were designed to scroll left-right?
OR it's a massive conspiracy by the fascist elements globally
I must be more of a doofus than I thought..... :crazy:
There is a long-standing convention in video games that "right" is forward in a 2D side-scroller. So this is a chronicle of characters over the years running in that direction. Then there's a montage of them running into trouble and trying to go back, but they can't, so they fight their way forward again. It actually feels fairly dramatic to watch if you've played some of those games.
OK.....
Gotcha.
Yeah.
Doofus.
(I dunno why, but the phrase that just came to mind was "Ya had ta be there...."
I was never 'there'... :D )
I forgot that.
:rolleyes: :crazy:
We are born to go and there is no turning back. In real life to turn back is still plugging ahead.
Well done!
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In Japan (I am told) the convention was right to left... Hokusai's famous image of the wave, for example, would have been entered by viewers ....from the right ... not the left The effect was far more ominous because the eye collided with the wave. Here the image is reversed... so that we can see the wave looming as intended by the artist.
Since Nintendo was originally a Japanese console, it makes me wonder why early games like Mario began left to right. It feels so wrong to think of the opposite though... Ahem. Speak for yourself!
(Oh, you were. :p )