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Buddhist Video Game Explores Definition of "Goals"
So cool - snippet of the
article from VentureBeat:
"The first time I played both Journey and The Unfinished Swan, I was overcome not by an urge to figure out what I was supposed to do but instead with a feeling of wonder. I took my time and explored; I enjoyed the music and the scenery; I figured out the controls and had a blast doing it.
Experiments like The Buddhist and lauded indie titles like Journey and The Unfinished Swan show that interactive media can also be tools for teaching players about their expectations and preconceived notions. Several reviewers have compared Journey to a religious experience, and if that has set any kind of precedent, I think we can expect to see more games that make players question their reactions, expectations, and values."
1
Comments
The Buddhist
Journey
The Unfinished Swan
In another article from Engadget, The Buddhist co-athor Bona Kim says the game is "meant to adhere to the tenets of Buddhism by divorcing it of 'the hero / heroine-driven linear narrative' present in so many of the games we've come to know and love."
More info:
The Buddhist: http://creativespirited.com/concept.html
Journey: http://en.wikipedia.org/wiki/Journey_(2012_video_game)
Unfinished Swan: http://giantsparrow.com/games/swan/
"At first glance, The Buddhist certainly looks like a game. You play it on a classic arcade cabinet with a joystick and several buttons. But judging by this video, most people at the show who tried The Buddhist seemed to be confused about what they were 'supposed to do.'"