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Indulge in violence? video game murder?
Comments
Personally, I think video games have an effect on the mind, just as porn does. I play video games though; everything single thing you do can be seen as a vice, even meditation if you are like me with my energies all effed up by a psychotic break. Video games are a time synch and focus on power and fantasy and these are the downfall and the vice.
My husband (and the kids) and I do a lot of things together. But in the winter when it's -20F for a high, or when it's pouring rain, spending time playing and laughing with each other isn't a time sink for us. It's no more a waste of time than taking a nice long bath, reading a fiction book, etc. It's just in priorities and what you do with that time. My 2 younger kids are playing Wii Mario together right now, and they are laughing like crazy. Sometimes there is no better way to spend your time than by connecting with someone and just having fun. Just because it's fun, doesn't mean it has to be a vice.
It's like Marijuana. Some people can handle it and some can't.
In a study such as this, there are so many variables besides that I generally never take them seriously. Not just on video games, but even on things such as "is milk healthy for you or not" Every person is different, so there can be any number of reasons for any number of results.
That "study" was merely a collection and review of other studies, which makes it even harder to simply accept this one analysis of other's studies as evidence of much. I only say this because it becomes increasingly difficult to control for bias when simply lumping a bunch of studies together.
Here is an excerpt that explains exactly how they assembled their analysis:
It shouldn't stop anyone being able to look at the source studies though, since they are all referenced and everyone here has internet access.
If anyone has any studies supporting the idea that video games do not increase violence they could post them, it would be interesting to compare.
Zayl - fair enough, you have very high standards for accepting evidence. So long as you are consistent with this requirement for evidence then i can respect that. As for adrenaline, even if true, it would still make the statement playing video games causes violence to be true. However video games 'cause' violence it is likely to involve neuro-chemicals of some sort.
Jeffrey - not sure i understood the first part of the question (questionnaire as measurement can only say observation). Anyway, you'd get a better answer by looking at the paper than asking me, i've only read it once so far.
I wasn't addressing whether it was a meta-analsis. I was addressing what is their testable indicator of violence. Extrapolating whatever that test is such as a questionaire is dubious. For example extrapolating to mugging or domestic violence from a questionaire would be clearly flawed.
The article doesn't use the term violence, but aggression. It seems to further separate aggression into a few "types":
Aggressive Behavior -No mention of the testable indicators
Prosocial Behavior - No mention of the testable indicators
Aggressive Cognition - No mention of the testable indicators
Aggressive Affect - No mention of the testable indicators
Physiological arousal - Three measures of arousal were used in these studies: systolic blood pressure, diastolic blood pressure, and heart rate.
The article indicates that to varying degrees, all of these "types" of aggression (minus Prosocial Behavior) were positively and significantly correlated with violent video games. Prosocial Behavior was negatively correlated, meaning I guess for a more complete understanding, you would have to go to the individual studies to determine how each of them measured aggression.
Here is a table that shows the studies used and gives a bit more insight into how they measured aggression.
http://www.psychology.iastate.edu/faculty/caa/abstracts/2000-2004/01ABtable.pdf
Maybe around 40-50% of the studies used were unpublished. This could mean a number of things: not peer reviewed, not credible, politics, too recent, etc.
Finally here is a list of the studies that can be used to track down the methods.
http://www.psychology.iastate.edu/faculty/caa/abstracts/2000-2004/01ABref.pdf
http://www.psychology.iastate.edu/faculty/caa/index.html
This person has obviously dedicated a decent portion of his life to helping people understand the links between violent video games and aggression. While I feel it is a worthy cause, the scientist in me must question his bias. Whenever scientists don't maintain a level of objectivity to their subject of study, we can expect to see results which support those scientists. I am not saying this is one of those cases, but that we should be aware of potential biases that skew study conclusions.
I would be interested to know how contact sports fair using similar methods. Does a competitive game of rugby increase aggressive behavior? Aggressive Cognition? Aggressive Affect? Physiological Arousal? At least the kids are getting some exercise while learning to be aggressive ;-) haha.
I will tie this back to buddhism:
The buddha directed his own son to observe his thoughts, speech, and deeds before, during, and after they occur: the goal being to ask ourselves openly and honestly, is this skillful? Do violent video games rack up karma? IMO, Probably not. Do violent video games promote skillful thoughts, words and actions? IMO, that is dependent on the person.